A glowing Chunk Anchor block beams light into the night sky beside a walled farm
FOK MOD 08 · v0.1.0 · Forge only

Federation Of KaosChunk
Anchor

Your farm keeps growing after you walk away. Place a Chunk Anchor and its chunk stays loaded and ticking: crops, furnaces and redstone keep running with nobody nearby. You get two per player, and they go idle while you're away.

SCROLL
0Chunk per anchor
0Per player
0Min grace offline
0Block entities
01 · One block, one job

Place it. Forget it.

Craft it and drop it in the chunk you want kept alive. It glows while it's holding the chunk and goes dark when it's idle. Use it at any time to see the chunk's edge traced in particles, so you know exactly what's covered. Break it and the chunk is released.

ENDER PEARL IRONCOMPASSIRON OBSIDIANOBSIDIANOBSIDIAN
→ Chunk Anchor
02 · Try it

Two anchors.
Choose wisely.

Click chunks to place or break your anchors. Farm chunks only grow while they're held. Try a third anchor, then log your owner off and run the clock past the grace period.

YOUR ANCHORS FORCED CHUNKS ON SERVER

SERVER CHAT

OWNER

03 · Built for servers

The cheapest chunk loader we could build

∅

No block entity

It's a plain block with one on/off state, used only for its model and light. There's no ticker and nothing to update.

⚓

Forge holds the chunk

It uses Forge's own chunk tickets. They're saved with the world and re-checked at load, so a leftover ticket can't linger.

≤

Bounded by design

One chunk per anchor and two anchors per player, across every dimension. Forced chunks can never exceed players × 2.

☾

Away means idle

When an owner has been gone past the grace period, every anchor they own releases its chunk. They all wake when that owner logs back in.

⏱

Real-time grace

The offline clock runs on real time, so it keeps counting through server restarts.

04 · For server owners

Three settings. Two commands.

SettingDefaultWhat it does
anchorsPerPlayer2How many anchors each player can have placed, across all dimensions (0–64).
tickChunkstrueOn, the chunk ticks fully, as if a player were standing in it. Off, it stays loaded but machines pause. This is cheaper.
offlineGraceMinutes30How long after the owner logs off before their anchors go idle. 0 releases on logout; −1 never releases (the costliest option).
/fokanchor list — your anchors and whether each one is held or idle
/fokanchor all — every anchor on the server (operators)

An anchor that was placed without an owner stays inactive until a player uses it and claims it.

That's the Federation

Ten mods. One world.

Augment Protocol Outbreak Protocol Kaos Protocol Kaos Hunter Kaos Missions Kaos Credits Carry Pack Chunk Anchor Pocket Domain Teams
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