
A real backpack. Wear it and it's on your back for everyone to see. Set it down and it's a storage block. Slot in augments and it becomes a field camp that smelts, cooks, repairs guns and warns you when zombies close in.
This is the real pack model, rendered from the mod's own model files and textures. Change the tier to swap the trim, and slot augments to add the tech shell. Upgrading a pack keeps everything inside it. Worn augments only work on your back, and station augments only work when the pack is set down.
FIELD STATIONPut the pack down and the station augments start working. The Field Furnace smelts at blast-furnace speed, and the Field Stove cooks and purifies water. The Medic Kit patches you up, the Gunsmith Kit clears jams, and the Perimeter Alarm outlines every zombie within 24 blocks. Pick the pack up and it all comes with you, contents and all.
Field Furnace
Field Stove
Field Medic Kit
Perimeter Alarm
Gunsmith Kit
You can't carry a second pack, and packs, shulker boxes and ender chests can't go inside one.
A pack worn in its own back slot falls where you died. A Locator Tag points you back to it, and a Hardened Shell keeps it safe until you get there. Wear it in Augment Protocol's gear back slot instead and it stays on you through death.
A set-down pack keeps its contents. Add an Owner Lock and only you can open it or break it.
Iron to Gold to Diamond to Netherite. Your items, augments and cooking progress all carry over.
Press Y to open the pack you're wearing. It has sort, smart push and pull buttons, and a window that scales to fit your screen.
A set-down pack has no hopper access, so nobody can siphon it dry.
Carry Pack runs on plain Forge with its own back slot. It also fits Augment Protocol's back slot and Curios if you have them. Augments that rely on another mod show as Inert without it; everything else works regardless. Here's which augments need which mod: