
The Federation needs things moved across a dead world. Carry sealed cargo, crack salvage nodes in the ruins, outrun a hunter, hold a relay through three waves or walk a bitten survivor home. Every run pays in Kaos Credits.
The Kaos Hunter board has a Missions tab. Each player gets three offers per in-game day, and at least one is always a carry run. You can run one job at a time, and not alongside a Hunter contract. Click an offer to open its briefing.
Two of the tensest moments in the mod, sped up so you can try them here. Both use the real Salvage Node textures and the real integrity numbers.

Worn payloads use Augment Protocol's back slot. Kept in your main inventory, they drop at your feet after 10 seconds.
A worn payload grounds your jetpack, and any payload on you jams Recall. Payloads are also banned from Carry Packs.
Worn payloads give off a noise pulse every 30 seconds, and the infected hear it.
Leave it in a chest or on the ground for 5 minutes, or die carrying it, and the run fails.
Out in the open you get an ambush roll about every 150 seconds: a 55% chance of a horde and 25% of a mark. You earn +25₭ for each one you survive.
Invite helpers with the Mission Brief. They can pick up a dropped payload, and each helper within 64 blocks of the finish gets the full base pay.
Where the cargo goes in and the uplink runs.
Missions and the Broker, anywhere you mount it. Break it to move it.
Courier runs drop an Antenna schematic, and Salvage and Intel runs drop a Cipher. Any delivery has a 35% chance of a Power schematic. Collect all three to build a Field Uplink: a wall terminal that brings the Missions panel and Broker to your base.
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2 iron · 2 redstone · ender pearl · copper block
| Item | Price |
|---|---|
| 40₭ | |
Signal JammerLand it within 32 blocks and hunters lose your trail for 60 seconds | 60₭ |
Route IntelThe exact Drop Box position | 40₭ |
Mast Brace ×4Unlocks after 1 relay held | 30₭ |
Safehouse TipMarks the nearest unvisited city within 512 blocks. Unlocks after 3 rescues | 60₭ |
Any schematicUnlocks after 3 missions completed | 600₭ |