
Your own glass box in the sky. Press the augment's key and shimmer out of the world into a campsite nobody else can enter; Broker cores grow it into a cabin, a homestead, an estate. Link a portal and friends walk in, rivals try to hack in, and secure doors, a vault and alarms are how you hold the line.
Pocket Domain is an active augment for Augment Protocol. Press its key and the screen fades to pale cyan while motes rise around you. Two seconds later you're in your box. Everything in your inventory comes with you.
Press the key again inside the realm, with no cooldown, and you return exactly where you left from. If that place is gone, you land at your bed, then world spawn.
Every box has a Domain Gate on an indestructible podium by the north wall. Anyone standing in the box can use it to leave.
Taking damage during the shimmer cancels it, and going in has a 60-second cooldown that starts when you arrive.
Everything you carry goes in and out with you. There is no separate storage to manage.
You get one box of each tier, each in its own cell of the realm. The Personal Domain comes with the augment; the other three take a core. Pick one to see its footprint and what it comes furnished with.
Natural spawns, spawners, eggs, events, commands, Outbreak hordes and Kaos Hunter marks are all refused. Animals and villagers are unaffected.
The walls, the podium and the gate can't be broken, and a raider who hacks in can't break or place anything either. What's at stake in a raid is loot, never the base.
Sleep in a bed inside and your spawn point is set there. A bolt-hole you can respawn into.
Your Personal Domain can't be linked to a portal, visited by a guest or breached by a hacker. Whatever happens to the bigger boxes, the campsite is untouchable.
Kaos Hunter's Bounty Board Broker sells the domain cores for Kaos Credits, behind contract progress. Use a core to unlock its tier, in order; once unlocked, a tier is yours to keep and appears on the augment's chooser.

Right-click it to unlock your Tiny Domain. The augment itself (glass, ender pearls, a diamond, redstone) is only the key.

Right-click it to unlock the Big Domain, once the Tiny tier is yours.

Right-click it to unlock the Domain Expansion! after the Big Domain.

The key always opens a chooser of all four tiers: your Personal Domain, then Tiny, Big and Expansion. Locked ones are greyed out and name the core that unlocks them.
Place a Pocket Portal anywhere and it's bound to you. Sneak-use it to open an access screen where you grant and revoke players and pick which of your domains the pad leads to: Tiny, Big or Expansion, never your Personal Domain. Guests who use a linked pad shimmer straight into that domain without an augment of their own. But a linked pad is a door with an address, and anyone else who finds it can sit down and try to pick the lock.


A Pocket Portal linked to a domain is hackable by anyone who is not on the owner's list. Try it: this terminal runs the mod's rules exactly, down to the grid sizes, the daemons and the messages both sides see.
Same rules as the mod: ICEPICK is required, GHOST hides you from the owner and their sensors, DATAMINE doubles your time. 90 s, 1 retry, stay within 6 blocks. Fill the buffer without ICEPICK twice, time out, walk off, die or log out and that pad locks you out for 5 minutes. A Big Domain pad is 6×6 with seven slots; a vault is 5×5 with six. Every grid has one path that installs all three daemons. Closing the screen never ends the attempt.

"Leads to" in the access screen: Tiny, Big or Expansion. An unlinked pad can't be hacked, and the Personal Domain can't be linked, so the campsite is never on the table.

Ten with DATAMINE. The pad shimmers you straight in. Open the chests and take what you can carry, but you can't place or break a single block. Come back through any of the owner's pads while it lasts; when it closes you're sent home.

Buffer full without ICEPICK and no retry left, out of time, seven blocks away, dead at the pad or logged off: that pad locks you out for five minutes and the owner hears about it. Another pad, or another raider, can still try.
A raid is a heist, not a demolition. The base always survives; what's at stake is what's loose and what's behind doors.

Iron, diamond and netherite. Inside your domain only you, your guests and ops can open one; a raider can't mine it. Armour: 2, 4 and 6 charges.

One charge type. Stick it to a secure door: one in four is a dud and is lost, the rest show as a pack on the door. Three seconds, then a blast that hurts whoever's close, takes one point of that door's armour, and moves no other block.

Your strongbox opens like a chest for you. Anyone else gets the breach terminal again: ICEPICK opens it for two minutes (four with DATAMINE), a failure locks that vault to them for five.

Watches eight blocks for anyone who isn't you or a guest, turns red, rings, and messages you with who and where. A raider who uploaded GHOST walks past unseen. Offline? The last twenty alarms wait for your next login.